Final prompt for residency

November 3, 2015

For context start here.

Prompt:

Our goal is to build a community of design practitioners dedicated to building a future for design that isn’t dictated by hegemony––recognizing, respecting and centering/integrating the sociocultural values and norms of the user not the designer.

Typically, good design begins with understanding who you’re designing for and why. Let’s go a step further and say great design asks us to forge a mindset of designing with–this is participatory design, or co-design.

In this workshop, we’ll do some pre-learning that asks you to wrestle with some heavy concepts such as empathy, populations & power, cultural competency, and even your own identities. These will be critical to our discussion and work.

Additionally, you’ll be introduced to some common methodologies that are used in the conceptualization and design of products and services. We will look at these with a critical eye and examine how might we modify them in order to create our own participatory tools.

Continue…

Retooling Design: A Provocation

October 8, 2015

This is a part of a larger description for a workshop I will be leading in residency at MICA.

The act of making and releasing an artifact into the public sphere is a dialogue between society and a designer about what he/she believes should exist–thus defining and shaping culture with every facture. Design at its core is a manifestation of cultural values, where an artifact exists as a culmination of commentaries about its makers and his or her tools and processes. Design is not a culturally neutral endeavour–it is literally the codifying of our own norms, socializations, dysfunctions, biases, preferences, and worldviews into the harvest of our labor.

The natural result is that designers play a large role in determining how other people experience and make meaning of their world. The enormity of this ability to influence is amplified when designers are ill-prepared to confront the reality of their own limitations and insufficient tools when designing for people who challenge the definition of normal. The infuriating part is often we aren’t asked to, continuing a traditionally paternalistic approach to problem solving.

The homogenization of personalities and approaches cemented through a relatively standardized design education and undergirded by the steadfast convention of white male practitioners results in an identical landscape of “solutions” optimized for one particular segment of society–normal. Young designers leave academies unaware of the power they hold as society relinquishes the task of envisioning the future–and the consequences that they will build it only for those most like them. Even designers who are members of underrepresented groups must be critical of formal educations whose origin centers around a world view divergent from their own. Meaning we are all tasked with understanding the sociocultural narratives that undergird our work, and our relative distance to normal. Continue…